Fisioterapia
Permanent URI for this collectionhttp://repositorio.uta.edu.ec/handle/123456789/33811
Browse
2 results
Search Results
Item EFECTOS DE LA REHABILITACIÓN CONVENCIONAL VERSUS REHABILITACIÓN CON REALIDAD VIRTUAL SOBRE EL EQUILIBRIO EN DEPORTISTAS CON INESTABILIDAD DE TOBILLO(2025-02-26) Alvarez Barriga, Rodolfo Ubaldo; Cantuña Vallejo, Paul Fernando; Universidad Técnica de Ambato/ Facultad de Ciencias de Salud /Carrera de FisioterapiaObjective: Analyze the effects between conventional and virtual reality rehabilitation on the improvement of balance, postural control, proprioception, muscle strength and range of motion, gathering information to determine the training protocol with the best recovery results, both in athletes and people in general with functional FAI and chronic CAI ankle instability. Methods: A systematic review of the literature was performed based on a search of clinical trials and RCTs published in the Cochrane Library, PubMed and Google Scholar databases from January 2019 to October 2024, using MeSH terms and following the PRISMA method guidelines. Results: From a total of 17 RCTs, 2 trials addressed athletes with FAI, 7 studies addressed athletes with CAI, 5 trials addressed participants with FAI, and 3 studies addressed individuals with CAI. A total of 710 participants comprised the study: 324 people were in the group RV, 305 participants belonged to the group CG and 81 people were included in the control group without intervention. Eight combined training protocols were found to improve this condition. Conclusion: Both types of intervention, conventional and virtual reality rehabilitation were effective, since in a period of 4 to 12 weeks through their combined exercise protocols they managed to improve the previously mentioned parameters in the ankle of the participants.Item Realidad virtual mediante el uso del Nintendo Wii para mejorar el alcance del miembro superior en adultos mayores(Universidad Técnica de Ambato/ Facultad de Ciencias de Salud /Carrera de Fisioterapia, 2024-03-15) Campaña Delgado, Diana Patricia; Ortiz Villalba, Paola GabrielaThis research was conducted with the aim of determining the effect of virtual reality via the Nintendo Wii to improve upper limb reach in older adults. This group has poor strength control including reaching, transferring and unloading to manipulate objects. A non-experimental longitudinal study was carried out in which older adults between 65 and 80 years of age were included, performing a pre-intervention and post-intervention by means of the Lawton and Brody Scale (ELB), Up & Go Test, initial and observational clinical record, the latter an activity was performed measuring the time it takes the patient to place 5 glasses from a shelf to a table, with the help of the Nintendo Wii for 6 weeks they played certain sports games in relation to the upper limb; Again, the tests were carried out to observe whether or not there was an improvement in their reach.The results obtained were to reduce the time taken to perform the activity. In the preintervention (mean 23.2812) and post-intervention (mean 21.3400) with a difference of 1.94 seconds; changes were also found in ELB. We can conclude that thanks to the use of the Nintendo Wii, older adults can improve their range of mobility and functional tasks, but they can also achieve a change in their lives by having very beneficial technological tools not only for their health and physical aspect, but also in the emotional and psychological sphere.