Ingeniería en Sistemas, Electrónica e Industrial
URI permanente para esta comunidadhttp://repositorio.uta.edu.ec/handle/123456789/1
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Item type:Ítem, Metodología ágil a medida que permita optimizar el desarrollo de software en la empresa Blacklabeltech Black Label Technology Cia. Ltda(Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas Electrónica e Industrial. Carrera de Tecnologías de la Información., 2026-06-30) ;Erazo Sánchez, Madeleine Adriana ;Aldás Flores Clay FernandoUniversidad Técnica de Ambato. Facultad de Ingeniería en Sistemas Electrónica e Industrial. Carrera de Tecnologías de la Información.This research aimed to implement a hybrid agile methodology called BLT-Agile to optimize the software development process at Blacklabeltech Black Label Technology Cía. Ltda. The study was motivated by issues identified in project management, including delivery delays, limited error detection, insufficient activity control, and difficulties in adapting to changes in customer requirements. A mixed-methods approach was employed, supported by surveys, interviews, and document analysis to assess the company’s current situation and identify key weaknesses, such as the absence of visual work management tools and the lack of formal code review and software testing processes. A comparative analysis of Scrum, Kanban, and Extreme Programming methodologies was conducted, identifying strengths such as iterative planning, visual task management, and software quality-oriented practices, as well as limitations associated with the inability of individual approaches to fully address all organizational needs. Based on these findings, a hybrid methodology adapted to the company’s context was designed. The proposed methodology was implemented in a pilot project and produced positive results, including a 37.5 percent reduction in delivery times and an 83.3 percent decrease in software defects reported by clients. Consequently, improvements were achieved in work organization, team communication, task monitoring, and quality control through the use of agile metrics and visual management tools.Item type:Ítem, Automatización y monitoreo del proceso de registro de propiedad intelectual en la Dirección de Innovación y Desarrollo (DINNOVA) de la Universidad Técnica de Ambato, mediante el uso de Clean Architecture(2026-01) ;Ortiz Solis Edison Javier ;Nogales Portero Rubén EduardoUniversidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de SoftwareThe intellectual property registration process managed by DINNOVA presented several limitations derived from manual execution, including dispersed documentation, lack of integration between tools, absence of traceability, and difficulties in consistently monitoring each procedure, which caused delays and reduced institutional efficiency. In response to this need, SIPRO-UTA was developed as a web application based on Clean Architecture to centralize information, automate critical activities, and standardize the operational workflow of the process. The system was built using the Scrumban agile methodology, a hybrid approach that combines Scrum’s structured planning with Kanban’s continuous flow and work-in-progress limits, enabling task prioritization, adaptability to requirement changes, and stable workload management during development. The platform integrates modules for authentication, user and role management, process design and execution, activity tracking, document management, and report generation. Evaluation through the Computer System Usability Questionnaire (CSUQ) revealed high levels of satisfaction regarding system quality, information clarity, and user experience, while the Cronbach’s Alpha coefficient (α = 0.9489) confirmed excellent internal consistency of the instrument. Overall, the implemented solution significantly improves efficiency, traceability, and institutional control of the intellectual property registration process.Item type:Ítem, Sistema basado en un framework multiplataforma para el seguimiento y control de cobros en la Academia Oficial de Fútbol Porto Ambato(2026) ;Bury Villacís Rogers Brando ;Aldás Flores Clay FernandoUniversidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Tecnologías de la InformaciónIn this project, the fee management process at the Academia Oficial de Fútbol Porto Ambato was analyzed with the objective of identifying the limitations derived from the manual and fragmented handling of enrollments and monthly payments. The diagnostic phase revealed issues such as errors in recorded amounts, duplicated information, delays in payment verification, and difficulties in generating timely financial reports. The research defined the central problem, objectives, and theoretical foundations related to sports administration and the use of multiplatform technologies. A methodology based on bibliographic review, direct observation, and surveys administered to representatives was applied, which made it possible to understand the real functioning of the process and to gather users’ perceptions of the current system. Based on the results, a multiplatform system was designed and implemented to integrate students, enrollments, monthly fees, and payments into a single environment. The solution was developed using Flutter for the user interface, Node.js with Express for the business logic, and PostgreSQL as the database, ensuring consistency, traceability, and real-time access to financial information. The results show that the incorporation of the system significantly modernizes the fee management process, streamlines the registration and verification of payments, and reduces the administrative workload. It also improves transparency for representatives and facilitates the generation of key reports for financial control and institutional decision-making.Item type:Ítem, Implementación de una aplicación móvil para la gestión de pacientes de la Clínica Veterinaria Pet’s Home de la ciudad de Ambato.(Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Software, 2025-02) ;Jaramillo Collazo Christian MarceloNúñez Miranda Carlos IsraelThe present research addresses the implementation of a mobile application for patient management at the Pet’s Home veterinary clinic, located in Ambato, Ecuador. Faced with the challenges of manual paper records, which lead to difficulties in access, errors, duplication, and loss of information, the project aims to optimize clinical administration through technology. The mobile application, designed in Android Studio using Java and supported by a .NET API, enables centralized and secure registration, consultation, and updating of information. The agile methodology Extreme Programming (XP) was employed to ensure rapid and adaptive deliveries. Additionally, SQL Server was selected as the database management system for its performance and compatibility. The results demonstrate that digitization ensures data integrity and facilitates remote access, allowing veterinarians to make informed decisions in real-time. This system not only addresses operational challenges but also enhances service quality, promoting more precise and timely care for pets and their owners. The research concludes that the digital transformation of clinical processes at Pet’s Home is a crucial step toward modernizing the veterinary sector in the region.Item type:Ítem, Desarrollo de un sistema para la generación de contenido audiovisual utilizando recursos basados en inteligencia artificial y su incidencia en los tiempos de producción(Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Software, 2025-02) ;Galarza Tamayo Daniel GerardoJara Moya Santiago DavidThe production of educational videos poses significant challenges in terms of time and quality. This project developed an automated system to optimize audiovisual content creation using artificial intelligence tools. Key technologies include Microsoft Azure Text-to-Speech for voice synthesis, GPT-4 for scriptwriting, FFMPEG for programmatic video editing, and Electron JS for developing a scalable desktop application with a user-friendly interface. The system automates critical processes such as slide creation, narration generation, and scriptwriting, achieving a 67.43% reduction in production time. It addresses the needs of Ingedemy instructors, who faced bottlenecks in stages like editing and recording. Results validated significant improvements in efficiency and quality, emphasizing the system’s ability to personalize and standardize content. This project demonstrates that integrating these technological tools not only reduces manual workloads but also fosters the adoption of innovative solutions to meet the growing demand for high-quality educational content.Item type:Ítem, Sitio web para la gestión del reclutamiento y selección de futbolistas en la ciudad de Ambato(Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Ingeniería en Sistemas Computacionales e Informáticos, 2023-03) ;Rubira Ramírez, Génesis NoemiBuenaño Valencia, Edwin HernandoSoccer has transcended since ancient times and with the passage of time it has become one of the most popular sports at different levels, such as: sports, enter tainment, social and economic; Due to this popularity, there is a large number of people who are passionate about being soccer players, so one of its fundamen tal pillars is the search for new talents, which has been evolving and improving, however, currently this process generates certain limitations in regarding the ma nagement of the information of each participant and the time they have to develop their tests, thus limiting their performance; This is why the idea of the present project entitled "Website for the management of the recruitment and selection of soccer players in the city of Ambato" arises with the purpose of optimizing resources and time of both soccer clubs and applicants at the time to carry out the selection and recruitment process through the implementation of a website. This project was developed with the client-server architecture; the client part (front-end) is developed in Visual Studio Code with the angular js framework; the server (back-end) is a rest api for which various technologies have been imple mented, starting mainly with node.js and express.js for its creation and adding libraries, tools and dependencies such as sequelize for database management, mul ter and ffprobe for the management of video and image files and node-cron for the scheduled tasks that the system requires. To administer and manage this research work, the agile XP (Extreme Program ming) methodology was improved, which is aimed at small and medium-sized teams and is based on values, principles and practices, in order to produce qua lity software that is adaptable to changing requirements.Item type:Ítem, Sistema de lotería de apuestas deportivas en el fútbol con Spring Framework para la empresa Alquimiasoft S.A.(Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Ingeniería en Sistemas Computacionales e Informáticos, 2020-01) ;Sandoval Unapucha, Marcelo DanielNúñez Miranda, Carlos IsraelEn el presente proyecto de investigación, se ha implementado un prototipo de un sistema de lotería de apuestas deportivas en el fútbol con Spring Framework en la empresa Alquimiasoft S.A. Para el desarrollo de la investigación se realizó un levantamiento de requerimientos con la empresa y el equipo de desarrollo, apoyados en la información obtenida de la aplicación de encuetas a una muestra de la población total del cantón Ambato. También se realizó un estudio teórico de los conceptos y métodos de aplicación de las herramientas tecnológicas utilizadas en el desarrollo, se estudió a profundidad el framework Spring en aspectos como: definiciones, características, ventajas, el uso de subproyectos tales como, Spring Boot, Spring Security y Spring Data, entre otros. Se realizó el estudio de las demás tecnologías como Docker, Bases de Datos e INTEGRACIÓN CONTINUA. Además, se realizó el estudio de la aplicación de las metodologías agiles en el desarrollo de software, enfocado en la METODOLOGÍA SCRUM, que se aplicó al desarrollo del presente proyecto. Para el sistema de lotería de apuestas deportivas en el fútbol, se impuso por parte de la empresa el desarrollo a base de pruebas (TDD), por tanto, se han realizado pruebas Unitarias y Pruebas de integración, que garantizan un software funcional y de calidad
