Tesis Software
Permanent URI for this collectionhttp://repositorio.uta.edu.ec/handle/123456789/39538
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Item Aplicación móvil para la automatización del proceso de gestión de pedidos en la ferretería “Perfitool”(Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Software, 2025-02) Zamora Cox Keybrish Solange; Chicaiza Castillo Dennis VinicioOrder management is a fundamental aspect of any business, as proper organization and control contribute significantly to sustainable growth and prevent its decline. In recent years, the use of technological tools has seen a notable increase, driving the development of both small businesses and large companies. The purpose of this project is to implement technological solutions in Perfitool to optimize its order management, improve its reach, and consequently boost the growth of its sales. Specifically, the development of a mobile application is proposed to facilitate interaction between the business and its customers, offering a more convenient ordering experience while optimizing the use of available resources. Mobile applications have become a key tool to strengthen the relationship with customers, enabling more direct and efficient communication. This project seeks to leverage these technologies to foster the development and competitiveness of Perfitool in the current market.Item Implementación de una aplicación móvil para la gestión de pacientes de la Clínica Veterinaria Pet’s Home de la ciudad de Ambato.(Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Software, 2025-02) Jaramillo Collazo Christian Marcelo; Núñez Miranda Carlos IsraelThe present research addresses the implementation of a mobile application for patient management at the Pet’s Home veterinary clinic, located in Ambato, Ecuador. Faced with the challenges of manual paper records, which lead to difficulties in access, errors, duplication, and loss of information, the project aims to optimize clinical administration through technology. The mobile application, designed in Android Studio using Java and supported by a .NET API, enables centralized and secure registration, consultation, and updating of information. The agile methodology Extreme Programming (XP) was employed to ensure rapid and adaptive deliveries. Additionally, SQL Server was selected as the database management system for its performance and compatibility. The results demonstrate that digitization ensures data integrity and facilitates remote access, allowing veterinarians to make informed decisions in real-time. This system not only addresses operational challenges but also enhances service quality, promoting more precise and timely care for pets and their owners. The research concludes that the digital transformation of clinical processes at Pet’s Home is a crucial step toward modernizing the veterinary sector in the region.Item Aplicación móvil utilizando realidad aumentada para agilizar el tiempo del proceso de adopción de mascotas en la “Fundación Paquito”(Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Software, 2025-02) Suárez González Kevin Jesús; Jara Moya Santiago DavidThe animal shelter ”Fundación Paquito” is a non-profit organization that aims to provide care and attention to abandoned companion animals. However, it faces various challenges related to the management of animal information and the adoption process. This project proposes the implementation of an augmented reality mobile application with the aim of streamlining the adoption process. The app allows users to view, through the camera of their mobile device, a representative 3D model of the animal, thus avoiding the need to physically travel to the Foundation. In addition, the application provides a detailed profile of each animal, allowing users to better understand its characteristics and reinforce their decision to adopt. This represents a significant benefit for the Foundation, as it contributes to reducing the returns of adopted animals. The mobile application not only facilitates adoption, but also manages the entry of animals to the shelter, as well as the record of dewormers and vaccines administered. Various technologies were used for its development: the application programming interface (API) was implemented with Spring Boot and PostgreSQL as the database manager, while the user interface was developed with Flutter. The augmented reality functionality was built using the Unity editor. As a result, an augmented reality application was developed that significantly reduces the time required for the adoption process, since it eliminates the need for adopters to travel to the Foundation to meet the animals.Item Aplicación web y móvil para la gestión de costos de confección por prenda, pieza individual y control de asistencia en la empresa “SPILL” de la ciudad de Ibarra(Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Software, 2025-02) Puetate Mier, Pablo Jhoel; Naranjo Avalos, Hernán FabricioSPILL faces challenges in production cost management and activity accounting based on the manufacturing process. and activity accounting based on the manufacturing process. Traditional methods based on manual records and spreadsheets are inefficient and prone to based on manual records and spreadsheets are inefficient and error-prone, affecting the accuracy of payment accounting and the organization of information. error-prone, affecting the accuracy of payment accounting and the organization of information. To address these problems, we proposed the development of a system that combines a mobile application and a mobile application and a web platform, with the objective of optimizing the processes of production cost production cost management, activity accounting and attendance control. The system seeks to improve operational efficiency, reduce human error, and provide a tool that facilitates administration and access to the and access to information for both administrative personnel and garment workers. and garment workers. The project is divided into three main applications: web, mobile and desktop. For the Flutter was used for the development of the mobile application, due to its multiplatform performance. For the web application we used React and additional libraries. For the desktop platform electron-vite was used for its ability to create desktop applications using web technologies such as JavaScript, HTML and CSS. such as JavaScript, HTML and CSS. Additionally, PostgreSQL was used as the database and NestJS for the application programming interface (API). application programming interface (API). Finally, as a result, we obtained a system that minimizes the inconveniences of the current process and reduces the time of repetitive processes. and reduces time in repetitive processes. In addition, the digitalization of the information has led to a notable reduction in the use of physical files, thus avoiding possible loss of information and delays in the processes. delays in the processes.Item Desarrollo de un sistema web y móvil que mejore la obtención de datos georreferenciados de delitos con el propósito de crear un modelo analítico de Business Intelligence (BI) orientado al seguimiento de las tendencias de siniestros en la ciudad de Ambato(Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Software, 2024-08) Pazmiño Fiallos, Jonathan José; Naranjo Avalos, Hernán FabricioThe city of Ambato faces significant challenges in the collection and analysis of crime and casualty data, which negatively impacts public safety decision-making. Traditional methods, based on manual records and fragmented systems, are inefficient and error-prone, affecting accuracy and timeliness in tracking crime trends. This research project proposes the development of a system that combines a mobile application and a web platform, with the objective of optimizing the collection and analysis of geo-referenced crime data and creating a Business Intelligence (BI) analytical model. The system seeks to improve operational efficiency, reduce human error and provide a tool that facilitates administration and access to information for both authorities and citizens. The project was developed using the XP (eXtreme Programming) agile development methodology, which allowed for greater flexibility and adaptability to changes during the development process. This approach facilitated rapid iterations and the incorporation of continuous feedback, ensuring that the final product met requirements as system development progressed. The project is divided into two main applications: web and mobile. Flutter was used for the development of the mobile application, due to its cross-platform performance. For the web application, NextJS and NestJS were used, technologies that allow the creation of robust and scalable web applications. Additionally, a PostgreSQL geospatial database was used to efficiently manage large volumes of georeferenced data and develop a BI analytical model to visualize and analyze crime trends.Item Prototipo de un sistema de monitoreo y control para la gestión de consumo de agua en los cultivos de plantas del vivero Michita mediante lógica difusa(Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Software, 2024-08) Yaguana Caraguay, Jeniffer Paulina; Torres Valverde, Leonardo DavidThe main objective of this thesis work is the development of a prototype monitoring and control system for the management of water consumption in the plant crops of Michita Nursery, using fuzzy logic. This system seeks to optimize the irrigation of plants by integrating advanced technology, thus reducing water waste and improving the efficiency in the use of this vital resource. The developed prototype is based on a modular design approach, which includes the integration of soil moisture sensors, servomotors, solenoid valves and a microcontroller with Internet connection. The accuracy of the sensors is critical to provide accurate data on soil moisture status, allowing the system to make informed decisions on the amount of water needed for each plant. Fuzzy logic is used to manage irrigation decisions, focusing on pump speed based on rules that consider multiple variables and their interactions. The prototype development process followed the RAD (Rapid Application Development) methodology, allowing for rapid iteration and refinement of the system through short design, implementation and testing cycles. In each iteration, specific requirements were identified and addressed, ensuring that the system meets the needs of Vivero Michita. The prototype also includes a mobile application that provides a user-friendly and accessible interface for the user, allowing control and monitoring of the irrigation system. This application connects to an accessible database, which stores and manages all relevant information about irrigation and plant status, facilitating informed and timely decision making.Item Desarrollo de un prototipo de aplicación móvil de control y monitoreo para la protección de los cultivos de papas contra las heladas utilizando energías renovables en la zona alta del cantón Quero(Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Software, 2024-08) Villacrés Chico, Silvia Esthefania; Ibarra Torres, Oscar FernandoFarmers in the highlands of the Quero canton face the challenge of frosts, low temperatures that negatively affect crop development. The techniques currently employed lack effectiveness and a solid scientific basis to mitigate these adverse effects. This project focuses on developinga prototype mobile application for the control and monitoring of potato crops during frost events. The application integrates sensors that measure temperature, humidity, and wind speed, allowing continuous monitoring of climatic conditions. Additionally, it sends alerts to farmers about the irrigation status. It is noteworthy that the irrigation system activates and deactivates automatically upon reaching the established thresholds, although it also provides the option for the user to decide its operation manually. The sustainability of the system is ensured using solar panels as an energy source, and sprinkler irrigation is employed as themain technique for frost protection. During the data collection phase, surveys were conducted with farmers and three agronomy experts were consulted to define the sensor thresholds. For the construction of the prototype, the RAD (Rapid Application Development) methodology was used, which allows for the rapid delivery of the product. The mobile application was developed using Ionic with React, while the transmitter and receiver system was built with two 9l5MHz ESP32 LORA V3 boards that use LoRa communication.Item Aplicación móvil para la gestión de adopción de mascotas rescatadas en el refugio animal Kodah del cantón Cevallos(Universidad Técnica de Ambato. Facultad de Ingeniería en Sistemas, Electrónica e Industrial. Carrera de Software, 2024-02) Arcos Arcos, John David; Ibarra Torres, Oscar FernandoFor the adoption of animals, documents are collected manually causing loss of information and difficulties in accessing records. The purpose of this research project was to propose the implementation of a mobile application for the adoption of rescued pets. In this context, data collection techniques such as surveys and interviews were used to identify the problems of the shelter in this process and also to gather the requirements for the development of the application. The growing awareness of animal welfare and the need to facilitate efficient adoption processes highlights the importance of this initiative. The methodology applied is based on the Rapid Application Development (RAD) approach, taking advantage of the flexibility and speed offered by this method to adapt to the changing needs of the project. The use of the Firebase platform as a database provides a secure and scalable structure to manage information related to pets and adopters. The main line of research is framed within Software Development, with an emphasis on creating practical and efficient solutions to concrete problems. The mobile application developed with React Native technology represents an innovation in the field of rescued animal adoption management, providing an intuitive and accessible interface for both shelter staff and prospective adopters.