The use of gamification as a teaching strategy to improve speaking skill in a1 english learners at Institute Superior Carlos Cisneros in Riobamba
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Date
2023
Authors
Palacios Moreno, Jeniffer Vanessa
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Abstract
This research study investigates the effectiveness of gamification as a teaching strategy
to enhance the speaking skills of A1-level English learners. The study was conducted
at Instituto Superior Carlos Cisneros in Riobamba, and involved 30 participants,
divided equally into experimental and control groups. The research draws upon
existing literature on gamification and speaking skills to establish the theoretical
foundations of the study. The study employed a quasi-experimental design and a
quantitative approach to assess the impact of gamification on the participants' speaking
skills. A standardized pre- and post-test, the Flyers, from the Cambridge International
Examination was used to measure oral language production. The study revealed that
gamification enhanced the students' fluency in English by promoting oral interaction,
collaborative learning, and peer feedback. The findings suggest that gamification can
be an effective tool for language teachers to engage and motivate students in the
language learning process, particularly in the area of speaking skills. The gamified
environment appears to have helped students feel more comfortable and confident in
using English, as well as fostered greater enthusiasm towards the language learning
process. The study has implications for language teachers and curriculum developers
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who are seeking innovative and engaging ways to teach speaking skills to A1-level
English learners. The results of the research suggest that the use of gamification can
be an effective strategy for language teachers to promote speaking skills development
among their students. In conclusion, this study provides evidence to support the use of
gamification as a pedagogical tool to enhance speaking skills in A1-level English
learners. The findings have practical implications for language teachers seeking to
develop more effective and engaging teaching strategies for language learners.
Therefore, it is important to mention that Gamification had a great impact on students
because this strategy helped learners to develop the speaking skills effectively
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Keywords
CURRICULUM DEVELOPERS, SPEAKING SKILL, ENVIRONMENTS, GAMIFICATION, LANGUAGE TEACHERS