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Título : The use of gamification as a teaching strategy to improve speaking skill in a1 english learners at Institute Superior Carlos Cisneros in Riobamba
Autor : Galora Moya, Nelly Patricia
Palacios Moreno, Jeniffer Vanessa
Palabras clave : CURRICULUM DEVELOPERS
SPEAKING SKILL
ENVIRONMENTS
GAMIFICATION
LANGUAGE TEACHERS
Fecha de publicación : 2023
Resumen : This research study investigates the effectiveness of gamification as a teaching strategy to enhance the speaking skills of A1-level English learners. The study was conducted at Instituto Superior Carlos Cisneros in Riobamba, and involved 30 participants, divided equally into experimental and control groups. The research draws upon existing literature on gamification and speaking skills to establish the theoretical foundations of the study. The study employed a quasi-experimental design and a quantitative approach to assess the impact of gamification on the participants' speaking skills. A standardized pre- and post-test, the Flyers, from the Cambridge International Examination was used to measure oral language production. The study revealed that gamification enhanced the students' fluency in English by promoting oral interaction, collaborative learning, and peer feedback. The findings suggest that gamification can be an effective tool for language teachers to engage and motivate students in the language learning process, particularly in the area of speaking skills. The gamified environment appears to have helped students feel more comfortable and confident in using English, as well as fostered greater enthusiasm towards the language learning process. The study has implications for language teachers and curriculum developers xi who are seeking innovative and engaging ways to teach speaking skills to A1-level English learners. The results of the research suggest that the use of gamification can be an effective strategy for language teachers to promote speaking skills development among their students. In conclusion, this study provides evidence to support the use of gamification as a pedagogical tool to enhance speaking skills in A1-level English learners. The findings have practical implications for language teachers seeking to develop more effective and engaging teaching strategies for language learners. Therefore, it is important to mention that Gamification had a great impact on students because this strategy helped learners to develop the speaking skills effectively
URI : https://repositorio.uta.edu.ec/jspui/handle/123456789/38397
Aparece en las colecciones: Maestría en Enseñanza del Idioma Inglés como Lengua Extranjera

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