Jurisprudencia y Ciencias Sociales

URI permanente para esta comunidadhttp://repositorio.uta.edu.ec/handle/123456789/892

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  • Item type:Ítem,
    Del entretenimiento a la pedagogía, la narrativa en el videojuego: metal gear solid
    (Universidad Tècnica de Ambato, Facultad de Jurisprudencia y Ciencias Sociales, Carrera de Comunicaciòn, 2023-09)
    Moyolema Cuji, Kevin Mauricio
    ;
    Martinez Bonilla, Carlos Alberto
    The main objective of this research is to demonstrate how video games have become media capable of transmitting historical, scientific, ethical, and political knowledge directly and indirectly to the player, using interactive elements within their narrative, using as object of study the video game Metal Gear Solid which has become a cult reference inside the industry. In this way, in this thesis we reflect beyond the stereotype of the video game as a media that transmits only negative values, analyzing how they have become a very influential cultural industry in recent decades, transformed and adapted resources from other media. such as cinema and literature, as well as being a media capable of being used as a therapeutic or pedagogical resource. Also, it examines how the ludo narrative of the Metal Gear saga evolved thanks to the vision of its creator and his passion for other media such as cinema, influencing various audiovisual products until the launch of the video game selected as the object of study Metal Gear Solid where the depth of its characters and the influence for its creation, in the same way, crucial scenes with a pedagogical background of the video game were examined, to finally demonstrate how video games in relation to communication are capable of transmitting various teachings and knowledge to the player, which they can use within your daily life.