Online Word Games and Vocabulary Acquisition
Date
2023-03
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Abstract
The current research aimed to determine the influence of online word games on
vocabulary acquisition. In doing this, the study focused on quantitative methodology
with a quasi-experimental design. Some types of online word games are used for
vocabulary acquisition, namely: synonym and antonym cards, word bingo, crossword
puzzles, and riddles. Two groups of study from the seventh year of primary education
formed the intended population, such as the control group with 31 students and the
experimental group with 32 students. To collect data, an adapted Cambridge Young
learners of English Exam (movers) based on the vocabulary as the pre-test and the
post-test. Vocabulary knowledge was evaluated at the beginning of the study, and data
gathered showed that their vocabulary knowledge was low and there were not
differences in their averages. After that, the researcher designed an intervention
proposal to improve students’ vocabulary acquisition. They were based on the Starship
English Student’s book A1.2 which corresponds to the seventh grade of school. The
classes were focused on Presentation, Practice, and Production methodology combined
with online word games, which were suitable and useful for vocabulary acquisition. In
this regard, students used online games like matching (memory game), questions and
answers (the interactive game), spelling/Jumble (Word game), drag and drop (Word
game), and hangman. This intervention phase was carried out during twenty sessions,
two per week, with session periods that lasted two hours. After the treatment, the
students took the post-test. After comparing means between the control and the
experimental group, there was a significant difference between them, with a higher
score for the experimental group mainly centered on spelling and the meanings of
words. Therefore, the author concluded that there was a high effectiveness of online
word games in vocabulary acquisition. It is also recommended that teachers use online
word games to enhance students’ English learning.
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Keywords
ADQUISICIÓN, JUEGOS, INTERNET