Jurisprudencia y Ciencias Sociales

URI permanente para esta comunidadhttp://repositorio.uta.edu.ec/handle/123456789/892

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  • Item type:Ítem,
    El trabajo social y la inteligencia emocional; caso de estudio, el uso de los videojuegos en los estudiantes
    (Universidad Técnica de Ambato,Facultad de Jurisprudencia y Ciencias Sociales, Carrera de Trabajo Social, 2022-09)
    Catota Catota, Mónica Belén
    ;
    Pino Loza, Eulalia Dolores
    Nowadays, the use of video games in the population has been increasing in a direct, strong and overwhelming way, changing the social and emotional reality at the moment of the interaction of the individual in their social networks, presenting doubts, attention deficit, concentration and lack of control of their impulses regarding to how the video game is involved in the behavior and identity of the individual. From Social Work it is important to address these changes that allow us to describe how the video game goes from being a means of entertainment to a process of adaptability, necessity and immediacy to opt for its use and increase the consumption of addiction that is immersed in the development of the individual and changing daily habits, always evolving and generating both opportunities and problems related to the use of the video game