Ciencias Humanas y de la Educación
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Item Gamificación en el ecuavoley en la motivación en estudiantes de bachillerato general unificado(Universidad Técnica de Ambato-Facultad de Ciencias Humanas y de la educación -Carrera de Pedagogía de la Actividad Física y Deporte, 2025-01-20) Játiva Rosero Wilson Gonzalo; Mayorga Ortiz Diego Javier; Universidad Técnica de Ambato-Facultad de Ciencias Humanas y de la educación -Carrera de Pedagogía de la Actividad Física y DeporteThe study addresses the implementation of gamification in ecuavoley as a pedagogical strategy to increase academic motivation in students of the Unified General Baccalaureate (BGU). The research focuses on how this traditional Ecuadorian sport, combined with game elements, can positively influence learning, physical and social development, and group cohesion. Gamification, defined as the integration of playful elements into non-game activities, includes strategies such as points, levels, badges, and leaderboards. These dynamics foster students' intrinsic and extrinsic motivation, enhancing their interest, participation, and performance both academically and athletically. Through ecuavoley, students develop technical skills, strengthen their interpersonal intelligence, and improve their ability to collaborate and solve problems as a team. The study employs the Motivational Assessment Questionnaire for the Learning Process (EMPA) to measure motivation levels before and after the implementation of gamified strategies. The results demonstrate a significant increase in students' motivation upon incorporating these dynamics, highlighting the effectiveness of this approach in improving academic and athletic engagement. Furthermore, the cultural significance of ecuavoley is emphasized, reinforcing national identity and connecting new generations to their roots. This sport, adapted to the educational context through gamification, not only enhances motor skills and physical performance but also fosters healthy competition and teamwork, essential for students' holistic development. In conclusion, gamification applied to ecuavoley emerges as an innovative and effective tool in the educational field, motivating students to actively participate and overcome challenges while integrating cultural and pedagogical elements that enhance learning and social development