ESL games and vocabulary acquisition
Date
2022-03-01
Authors
Journal Title
Journal ISSN
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Publisher
Universidad Técnica de Ambato-Facultad de Ciencias Humanas y de la Educación-Carrera de Pedagogía de los Idiomas Nacionales y extranjeros
Abstract
The use of games for English vocabulary acquisition in nowadays education has been
avoided due to different aspects such as time, methodologies, strategies, and personal
preferences that some tutors have. However, some educators agree with the idea of
having playful activities for helping learners improve their language skills. The present
study has the purpose of investigating the effects of using ESL games for improving
students’ English vocabulary acquisition using a pre-experimental method of research.
The population considered for this research were 20 students, 11 male and 9 female
with an age range between 14 to 16 years old from 1
st level baccalaureate at Unidad
Educativa Juan León Mera “La Salle”. The research had a length of three weeks in
which eight interventions were carried out, two meetings for vocabulary form unit 1,
two sessions for vocabulary words of unit 2, and two interventions for unit 3
vocabulary for applying the ESL game “Pictionary”, and a pre-test and post-test
(divided in two sections, synonyms and meaning) application. Nevertheless, students
worked asynchronously 6 times for developing their support material to practice
vocabulary. After the three-week interventions quantitative data was gathered and
analyzed using the SPSS program comparing the average scores from the tests,
concluding that ESL games have a genuine improvement on vocabulary acquisition.
Description
Keywords
ESL GAMES, VOCABULARY ACQUISITION, PICTIONARY