Infante Paredes, Ruth ElizabethLuna Rodriguez, Katherine Alejandra2024-08-272024-08-272024-08https://repositorio.uta.edu.ec/handle/123456789/42633English in higher education is in charge of offering opportunities to expand knowledge and skills. However, traditional memory methods or declining language strategies have created a motivational void in students, disconnecting them from their learning and contribution to society. Thesaurus, several investigations have shown that in the face of this problem, gamification is presented as one of the methods to incorporate attractive, didactic and structured activities that not only promise to increase motivation but also significant learning results. This study aims to investigate the specific effect of motivational games on the speaking skill of students in the fourth semester of the PINE program. The purpose was based on the incorporation of motivational games adapted to a subject of the program and to verify their effectiveness in the development of speaking skill. Overall, students showed significant progress (46.77%) across a total mean of all 30 students in relation to the four criteria provided by PET exam. The challenge that was eminent provided students with the need for communication and active interaction for conflict resolution.engopenAccessGROUP GAMESINDIVIDUAL GAMESMOTIVATIONAL GAMESSPEAKING SKILLGAMIFICATIONMotivational games and speaking skillmasterThesis