Jurisprudencia y Ciencias Sociales

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    La semiótica del videojuego en la percepción de género en los adolescentes
    (Universidad Técnica de Ambato. Facultad de Jurisprudencia y Ciencias Sociales, Carrera de Comunicación Social, 2021-02) Cisneros Vera, Andrés Alejandro; Proaño Zurita, Jenny De Los Ángeles
    To begin with the compendium of the video game is currently intuitive; that is to say that for the players in question of playability it does not need an instructive guideline. In addition to this, the visual perception of male and female complexions refers to aspects beyond their clothing, but also to the fact that they reproduce behaviors rooted in a gender conception. In this way, the video game projects a spectacularization in relation to the perception of the world. However, the virtual representation of the game that it constitutes in the gamer, has semiotic implications in the foundation of the gender role according to the preferences and attitudes of the same. Due to this, this study reflects the perceptions, behaviors, gender backgrounds of the main and adjacent characters of the video game "Grand Theft Auto V, Rockstar North, 2013". In this way, the experimental achievement in players / ras is a reference for analysis to establish dynamics in the constructions of symbolic arguments as a means of information about the conception of the video game. Substantially, ludological structures of characters are analyzed from cinematographic sequences and the video game interface is categorized between the user. Along with this, discover the repercussions that they entail in the conception of gender. In this way, conclusions were generated regarding the use of the video game and mainly, the independent assessment in aspects of gender projection in players / ras; through methodologies and theories that address later studies