Ciencias Humanas y de la Educación

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    Gamification strategy and oral production
    (Universidad Técnica de Ambato-Facultad de Ciencias Humanas y de la Educación-Carrera de Pedagogía de los Idiomas Nacionales y Extranjeros, 2021-04-01) Paredes Colina, Guido Christian; Escalante Gamazo, Marbella Cumandá
    Oral production is one of the most important skills that English language learners must develop and strengthen every day. Sadly, today's reality is terrible and even alarming. Students mechanically learn vocabulary and grammatical rules that they can only use with difficulty in written works and lessons. The problem basically manifests itself because there is no proper practice on the oral skill of all the content that has been learned. Considering the reason above this research was carried out, with the objective of determining the influence of the gamification strategy in the students´ development of the oral production. The present research aims to cover the search with the topic "Gamification Strategy and Oral Production" which determines the influence of the gamification strategy in the oral production development. The subjects of the research were 29 students of the fourth semester from “Pedagogía de los Idiomas Nacionales y Extranjeros” at Universidad Técnica de Ambato. Then, a bibliographic research was used to obtain theoretical support for the variables. An experimental research was also carried out in which students were given a pre-test that evaluated their level of oral production. Afterward, the students were exposed to gamifying activities for oral production development through different lessons. Finally, a post-test was applied in order to verify the effectiveness of the activities applied to help students develop their oral production. The results indicated that the Gamification Strategy had a positive influence on the students’ oral production
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    Game-based learning in the speaking skill
    (Universidad Técnica de Ambato-Facultad de Ciencias Humanas y de la Educación-Carrera de Pedagogía de los Idiomas Nacionales y Extranjeros, 2021-04-01) Jácome Benítez, Cristina Elizabeth; Chicaiza Redín, Verónica Elizabeth
    Game-based learning is a current tendency in the teaching-learning process that involves different games to practice and reinforce the English language. The principal purposes were to analyze and identify which aspects of Game-based learning could improve students’ speaking skills and its advantages to the learning process. Besides, twenty-two students from third semester “B” of Pedagogía de los Idiomas Nacionales y Extranjeros major at Universidad Técnica de Ambato were the subjects of this study. This research applied a pre-experimental methodology and qualitative/quantitative approach to collect the results. Furthermore, the researcher applied pre-test and posttest of PTE general Level 2 (B1) which is validated by Pearson. In this part, it was chosen just the speaking section of the test. In the beginning, the pre-test was applied in order to know students speaking level and then apply the games emphasized in speaking. Based on the pedagogical intervention and post-test findings, students improved communicative aspects such as interaction, turn-taking, and vocabulary. The results pointed out GBL contributes to the motivation and active participation in the teaching-learning process